roblox-characters-animation

Installation
SKILL.md

Characters and animation

Character basics

  • A player character is a Model with a Humanoid, HumanoidRootPart (the root; move the character with character:PivotTo(cframe)), R15 body parts, and an Animate LocalScript.
  • Defaults (walk speed, jump, health, R6/R15, collisions, body scaling) are configured in Studio's Avatar Settings window and StarterPlayer (CharacterWalkSpeed, CharacterJumpHeight or CharacterUseJumpPower + CharacterJumpPower).
  • Custom character: put a Model named StarterCharacter in StarterPlayer. Custom per-player spawns: Players.CharacterAutoLoads = false, then player:LoadCharacterAsync() when ready (e.g. after data loads). LoadCharacter (non-Async) is deprecated.
  • Characters are destroyed and recreated on death/respawn: bind per-character logic in CharacterAdded.
  • Client-set WalkSpeed/JumpHeight are trivially exploitable; enforce limits on the server or use server authority (roblox-security, roblox-physics).

Health and damage (server)

Installs
159
GitHub Stars
29
First Seen
Sep 29, 2026