roblox-asset-library

Installation
SKILL.md

Roblox Asset Library

Build a traceable, production-safe asset library instead of copying opaque IDs. Cover the full upstream taxonomy while treating every asset as untrusted until its owner, rights, contents, runtime cost, and in-game result have been checked.

Required reads and gates

  1. Read the applicable AGENTS.md before asset work.
  2. Read references/category-guide.md for every request.
  3. Read references/import-checklist.md before inserting, uploading, generating, or changing assets in Studio.
  4. Read references/catalog-schema.md when comparing multiple candidates or recording approved assets.
  5. Read references/runtime-loading.md before writing preload, batch-load, or runtime asset code.
  6. Read references/library-audit.md when auditing an existing filesystem or Studio asset library.
  7. Use $roblox-docs to verify current APIs, Creator Store behavior, ownership requirements, limits, moderation behavior, and platform policy whenever they affect the result.
  8. Use imagegen and the root art pipeline for raster art. Generate and approve one representative asset per category before batching.

The imported source at ../roblox-game-developer/resources/asset_library.md is an upstream idea bank only. Its IDs are unverified placeholders, unrelated entries reuse the same IDs, and its loader snippets are not production-safe. Use its categories for inspiration; never copy its IDs, license labels, or loading code into a game.

Non-negotiable rules

Installs
13
First Seen
Oct 2, 2026