roblox-asset-library
Installation
SKILL.md
Roblox Asset Library
Build a traceable, production-safe asset library instead of copying opaque IDs. Cover the full upstream taxonomy while treating every asset as untrusted until its owner, rights, contents, runtime cost, and in-game result have been checked.
Required reads and gates
- Read the applicable
AGENTS.mdbefore asset work. - Read references/category-guide.md for every request.
- Read references/import-checklist.md before inserting, uploading, generating, or changing assets in Studio.
- Read references/catalog-schema.md when comparing multiple candidates or recording approved assets.
- Read references/runtime-loading.md before writing preload, batch-load, or runtime asset code.
- Read references/library-audit.md when auditing an existing filesystem or Studio asset library.
- Use
$roblox-docsto verify current APIs, Creator Store behavior, ownership requirements, limits, moderation behavior, and platform policy whenever they affect the result. - Use
imagegenand the root art pipeline for raster art. Generate and approve one representative asset per category before batching.
The imported source at ../roblox-game-developer/resources/asset_library.md is an upstream idea bank only. Its IDs are unverified placeholders, unrelated entries reuse the same IDs, and its loader snippets are not production-safe. Use its categories for inspiration; never copy its IDs, license labels, or loading code into a game.