threejs-webxr

Installation
SKILL.md

WebXR

WebXR runs three.js scenes in headsets (immersive VR) and on phones (immersive AR with hit testing). Support is uneven, so decide the target first:

  • Android Chrome: immersive AR with hit test, anchors, DOM overlay, light estimation.
  • Meta Quest browser: immersive VR and passthrough AR, controllers and hands.
  • Apple Vision Pro Safari: immersive VR with hand and gaze input.
  • iPhone Safari: no immersive WebXR. For "view this product in my room" on iOS, use web3d-model-viewer (Quick Look), which also covers Android with less code.

Process

Installs
7
First Seen
Oct 27, 2026