seedance-camera
seedance-camera · The One-Move Rule (v5.0)
This skill covers camera movement, framing, and multi-shot techniques for Seedance 2.0, centered on the most important principle for avoiding camera chaos: The One-Move Rule.
The One-Move Rule
For any single shot, specify only ONE primary camera move. Do not stack multiple moves (e.g.,
dolly push+pan left+tilt up). This is the most common cause of jitter, unwanted camera rotation, and failed generations.
1. The Camera Contract
Every shot should have a camera contract, but the Move parameter should only contain one item.
Framing: [wide / medium / close-up / etc.]
Move: [CHOOSE ONE: locked-off / dolly / pan / tilt / orbit / handheld / crane / tracking]
Speed: [slow / moderate / fast / "over 8 seconds"]
Angle: [eye level / low angle / high angle / etc.]
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