seedance-vfx
seedance-vfx
VFX integration, energy effects, particle systems, and destruction physics for Seedance 2.0.
Scope
- FX contract (source, scale, behavior, interaction, duration)
- Compositing language (foreground/background separation)
- Energy effects (beams, auras, shields, explosions)
- Particle system language
- Destruction physics (cracks, shattering, debris, shockwaves)
- Multi-VFX hierarchy for combined effects
Out of scope
- Impact SFX sounds — see [skill:seedance-audio]
- CGI material properties — see [skill:seedance-style]
- Camera response to explosions — see [skill:seedance-camera]
More from emily2040/seedance-2.0
seedance-20
This skill should be used when the user asks to create, direct, improve, troubleshoot, or operationalize Seedance 2.0 AI-video workflows, including text-to-video, image-to-video, video-to-video, reference-to-video, audio/lip-sync, character consistency, camera motion, lighting, VFX, prompt compression, copyright-safe rewrites, or platform/API planning.
83seedance-motion
Control motion timing, beat density, action choreography, and sequential video extension chains for Seedance 2.0. Covers fight-scene physics, per-shot motion contracts, and multi-clip continuation techniques. Use when motion is too fast, too slow, or jittery, when choreographing action sequences, or when extending a video across multiple clips.
1seedance-audio
Design sound layers, specify dialogue lip-sync, and troubleshoot audio failures for Seedance 2.0 video generation. Covers @Audio1 reference input, multi-character constraints, known failure modes (silent output, desync, audio rewrite bug), and the boundary between Seedance 2.0 video generation and the separate Jimeng Digital Human tool. Use when adding audio to a Seedance prompt, fixing lip-sync errors, building multi-character dialogue scenes, or diagnosing why uploaded audio is ignored or replaced.
1seedance-recipes
Apply genre recipe templates to Seedance 2.0 — product ads, fight scenes, brand films, mood pieces, dialogue clips, one-take journeys, music videos, novel adaptations, architecture walkthroughs, and action transfers. Use when you need a ready-made prompt structure for a known genre or format.
1seedance-style
Control visual style, render-engine tokens, animation registers, period aesthetics, CGI material contracts, and style transfer via reference for Seedance 2.0. Use when setting a specific look — cinematic, anime, 3D, vintage, photorealistic — or when style is inconsistent across a shot chain.
1seedance-camera
Specify camera movement, shot framing, multi-shot sequences, and anti-drift locks for Seedance 2.0. Covers dolly, crane, orbit, push-in, one-take, and storyboard reference methods. Use when writing camera instructions, shooting a scene with a specific angle or movement, or fixing a wandering or locked camera.
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