godot-gdscript-patterns
Pass
Audited by Gen Agent Trust Hub on Oct 15, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill serves as a reference for Godot engine patterns. All code snippets provided are standard GDScript for common game development tasks such as state machines, scene management, and object pooling.
- [CREDENTIALS_UNSAFE]: The save system example in
references/advanced-patterns.mdincludes a hardcoded placeholder for an encryption key (your_secret_key_here). This is documented as a pattern and uses a clear placeholder rather than a real secret, following standard documentation practices. - [COMMAND_EXECUTION]: Patterns for scene loading in
references/advanced-patterns.mduseResourceLoaderandload(). While these involve loading assets from the file system, they are the standard and expected methods for scene transitions in Godot development.
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