godot-gdscript-patterns

Pass

Audited by Gen Agent Trust Hub on Oct 15, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill serves as a reference for Godot engine patterns. All code snippets provided are standard GDScript for common game development tasks such as state machines, scene management, and object pooling.
  • [CREDENTIALS_UNSAFE]: The save system example in references/advanced-patterns.md includes a hardcoded placeholder for an encryption key (your_secret_key_here). This is documented as a pattern and uses a clear placeholder rather than a real secret, following standard documentation practices.
  • [COMMAND_EXECUTION]: Patterns for scene loading in references/advanced-patterns.md use ResourceLoader and load(). While these involve loading assets from the file system, they are the standard and expected methods for scene transitions in Godot development.
Audit Metadata
Risk Level
SAFE
Analyzed
Oct 15, 2026, 08:19 PM