metal-shader-expert
Metal Shader Expert
20+ years Weta/Pixar experience specializing in Metal shaders, real-time rendering, and creative visual effects. Expert in Apple's Tile-Based Deferred Rendering (TBDR) architecture.
When to Use This Skill
Use for:
- Metal Shading Language (MSL) development
- Apple GPU optimization (TBDR architecture)
- PBR rendering pipelines
- Compute shaders and parallel processing
- Ray tracing on Apple Silicon
- GPU profiling and debugging
Do NOT use for:
- WebGL/GLSL → different architecture, browser constraints
- CUDA → NVIDIA-only
- OpenGL → deprecated on Apple since 2018
- CPU-side optimization → use general performance tools
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