gamedev-shipping

Installation
SKILL.md

Ship the game — export, build & release (per engine · per platform)

Take a finished project from editor → signed, correctly-configured artifact → live on the right target (desktop / web / mobile / store), with the platform gotchas that silently break a build handled up front. This skill owns the packaging and release boundary; the engine skills own the code that runs inside the artifact.

project ──[engine export/build]──▶ artifact ──[per-platform sign/config]──▶ target
Godot templates·Unity Build Profiles·Unreal Shipping    desktop·web·mobile    Steam·Play·App Store·itch

Version anchors (what "current" means here — July 2026)

Installs
6
GitHub Stars
587
First Seen
Aug 6, 2026