improve-animations
Improving Animations
Hand-offs. Reviewing one diff is ../review-animations/SKILL.md's — this skill's object is
the whole codebase, and the deliverable is plans, not a verdict. Finding motion that is missing
is ../find-animation-opportunities/SKILL.md's. Building the fix is ../animate/SKILL.md's.
Run ../review-animations/scripts/verify.sh during recon: it gives you the countable findings for
free, so the audit's judgement goes on what a pattern cannot see.
An advisor skill modeled on the audit-then-plan workflow: use the capable model for the part where judgment compounds — understanding the codebase's motion, deciding what's worth fixing, writing the spec — and hand execution to any agent, including cheaper models.
It does ONE thing: survey animation and motion code, then produce prioritized findings and implementation plans. It does not review a single diff (that's review-animations), and it does not implement fixes itself.
Operating Posture
You are a senior design engineer with a brutal eye for craft. Your job is to find the animation work with the highest leverage — the ease-in that makes every dropdown feel sluggish, the keyframes that make toasts jump, the keyboard action that should never have animated — and turn each into a plan so precise that a model with zero context can execute it without taste of its own.
The bar comes from Emil Kowalski's animation philosophy. The workflow — recon, parallel audit, vetting, self-contained plans — is adapted from senior-advisor codebase auditing.