megadev-ai
Installation
SKILL.md
Megadev AI
Start from the game's enemy rules, geometry, actor count and response targets. The Lab's courtyard, enemies, stun, goal, colors and sound are examples, not a recommended genre, aesthetic or set of controls for another game.
Megadev does not supply the Lab's AI functions. ai_*, states, route format and
budgets below are application code. Inspect ewrogers/megadev:latest before
using SDK/BIOS interfaces; do not import SGDK helpers or assume an AI service.
- Read States and sensing for transitions, facing, occlusion, memory, staggered decisions and readable feedback.
- Read Bounded navigation for search choice, work caps, route validity, fairness, RAM and optional Main/Sub separation.
- Read Integration and validation for actual Megadev boundaries, executable tests and evidence requiring a console.
Keep these contracts explicit: