megadev-dialogue

Installation
SKILL.md

Megadev dialogue

Adapt the conversation to the user's game. Dialogue Lab's conservatory, portraits, voice excerpts, controls and branching story are illustrative, not a prescribed setting, aesthetic or conversation structure. Megadev supplies hardware and BIOS interfaces; it does not supply this example's dialogue engine or SGDK APIs.

Separate script, state and presentation

Read scripts and reveal for bounded text spans, wrapping, paging, inline styles, delays, branches and reveal/advance semantics. Declare glyph coverage and the maximum panel size before importing text. Validate content and destination IDs rather than treating arbitrary text as executable code.

Reuse the game's input snapshot and clock. Accept, cancel and pause use edges; choice navigation can use the UI owner's bounded repeat. Remember focus, keep subtitles readable without voice and require a distinct action to advance after instant reveal. Do not inherit the Lab's exact timing or choice behavior blindly.

Installs
2
First Seen
7 days ago