megadev-localization

Installation
SKILL.md

Megadev localization

Start with the game's existing catalogs, languages, fonts and renderer. Preserve its creative direction. Language Lab's harbor desk, portrait, colors, font, controls and wording illustrate techniques; they are not defaults for a game.

  • Read Catalogs and encoding for message/language IDs, UTF-8 authoring, normalization, substitutions, plurals and fallback.
  • Read Fonts and memory for native accents, atlas/glyph budgets and the additional Main RAM cost of resident Mega CD resources.
  • Read Layout and validation for translated expansion, paging, name/number limits, atomic language changes and evidence boundaries.

Megadev exposes VDP and BIOS facilities, not a Unicode decoder or localization framework. Inspect the selected ewrogers/megadev:latest source before using an API. Do not copy SGDK text/resource functions or assume BIOS printing performs UTF-8 decoding, shaping, glyph fallback or wrapping.

Essential contracts:

Installs
1
First Seen
6 days ago