megadev-streaming

Installation
SKILL.md

Megadev streaming

Keep play independent of disc latency. Load into an owned staging buffer, validate complete data, then publish it through the game's existing graphics service. Use the current game's controls, art and architecture. Streaming Lab is an illustration, not a game-design template.

  • For the actual loader, read CD access: audited Megadev symbols, sector rounding, directory checks and interrupt service.
  • For residency, preload triggers and transfer budgets, read Scheduling.
  • For failure handling and verification, read Testing.

Use ewrogers/megadev:latest; inspect its source and record the revision before assuming an API. Do not substitute SGDK resources, MAP/DMA/TSK calls or a cartridge bank-switching design. Streaming is separate from decompression.

The critical contracts:

Installs
2
First Seen
7 days ago