megadev-video
Installation
SKILL.md
Megadev video
Start from the project's cutscene intent, source footage/art, desired resolution, image rate and audio policy. Cinema Lab's airship, palette, music and controls are illustrative. Do not copy its story or presentation into another game by default.
Megadev supplies CD/VDP/PCM facilities, not the CIN1 player or a general movie
codec. Inspect the selected ewrogers/megadev:latest source before using APIs.
Do not import SGDK drivers or assume a desktop video format plays on the console.
- Read Pipeline and budgets for native frames, changed tiles, photographic footage, disc rates, RAM/VRAM and frame-rate decisions.
- Read Playback and ownership for Main/Sub buffers, immutable uploads, presentation clocks, audio and draining a skipped read.
- Read Testing for format failures, executable adapters, regional/architecture matrices and evidence that still needs real hardware.
Essential contracts: