sgdk-animation

Installation
SKILL.md

SGDK Animation

Start with the game's action rules: which transitions are allowed, when effects occur, which frames can hit, and what interruption should cancel. Art, combat style and the Lab's timing values are illustrative. Do not introduce a mandatory state-machine framework or make the example's combat rules universal.

Choose the authority

Keep gameplay time, visual pose and sprite submission distinct. Simple cosmetic loops can use SGDK automatic animation. An action with damage windows and cues often benefits from one logical clock selecting both its pose and its hitbox. Do not let automatic playback and a manual player both advance the same sprite.

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First Seen
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