sgdk-assets

Installation
SKILL.md

SGDK assets

Turn source art into SGDK resources without surprising the artist or exceeding the console's budgets.

Start with the project

  1. Find its .res files, source art, build instructions and toolchain configuration. Preserve the original art and any palette ordering. Work on derived exports when conversion is needed.
  2. Use the project's image. Otherwise use ewrogers/sgdk:latest. It supports Linux ARM64 and AMD64; Docker supplies Linux containers on macOS and Windows too. Do not force --platform unless testing another architecture.
  3. Read the installed manual before adding or changing a resource declaration. Use /opt/sgdk/bin/rescomp.txt, the matching headers in /opt/sgdk/inc, and examples in /opt/sgdk/sample. Verify symbol names and signatures there before writing C. An API from another SGDK version is not evidence.

Run docker run --rm IMAGE cat /opt/sgdk/bin/rescomp.txt, replacing IMAGE with the chosen image. Commands run as argument arrays from automation. Avoid building shell command strings from asset filenames.

Import workflow

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