sgdk-audio
Installation
SKILL.md
SGDK Audio
Help games play music and sound effects without losing track of driver, channel or bus ownership. Keep the project's existing loop and audio architecture.
Choose the driver first
Check the existing driver and resource declarations before adding calls. For a new game, prefer XGM2 unless the music format, sample requirements or existing code gives a reason to choose another driver. Do not mix XGM and XGM2 APIs or switch Z80 drivers just to play an effect.