sgdk-compression

Installation
SKILL.md

SGDK compression

Choose compression for the asset's access pattern and the game's frame budget. Smaller ROM data can cost more CPU and staging RAM; decoded graphics still use the same VRAM and transfer bytes. A game need not compress every asset.

Start from the existing project and its loading requirements. Preserve its design, controls and resource ownership. Compression Lab is optional executable evidence, not a game template or required loading architecture.

Workflow

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