sgdk-levels
Installation
SKILL.md
SGDK Levels
Keep three things separate: the world's graphics, its gameplay data and the camera that shows part of it. ResComp can optimize visual tiles without changing what a wall or doorway means to the game.
Choose the right reference
- Importing Tiled maps: TMX/TSX resources, visual layers, collision data and useful import failures.
- Streaming and loading: MAP setup, world/plane sizes, VRAM ownership, teleports and cleanup.
- Collision and cameras: world-space occupancy, fractional boundaries, sliding and viewport limits.
- Level Lab: an original top-down outpost with a streamed Tiled map, robot, solid walls, camera bounds and fixed HUD.