sgdk-levels

Installation
SKILL.md

SGDK Levels

Keep three things separate: the world's graphics, its gameplay data and the camera that shows part of it. ResComp can optimize visual tiles without changing what a wall or doorway means to the game.

Choose the right reference

  • Importing Tiled maps: TMX/TSX resources, visual layers, collision data and useful import failures.
  • Streaming and loading: MAP setup, world/plane sizes, VRAM ownership, teleports and cleanup.
  • Collision and cameras: world-space occupancy, fractional boundaries, sliding and viewport limits.
  • Level Lab: an original top-down outpost with a streamed Tiled map, robot, solid walls, camera bounds and fixed HUD.
Installs
5
First Seen
2 days ago