sgdk-localization
Installation
SKILL.md
SGDK Localization
Keep translations readable in the source project, then validate their glyphs, substitutions and screen layouts before building the ROM. SGDK provides tile and text drawing, not a Unicode decoder, translation catalog or plural engine. Preserve the game's chosen UI, fonts, languages and creative direction.
Start with the languages and screens
Find existing catalogs, fonts, save settings and text drawing before adding another system. Establish the required languages, character repertoire, user-entered names, maximum substitutions and actual text boxes. A small Latin repertoire, Japanese subset and shaped right-to-left script need different rendering work; do not promise them all from a byte-to-glyph conversion.