sgdk-multiplayer

Installation
SKILL.md

SGDK multiplayer

Keep a controller's logical slot separate from the player it controls. A pad on JOY_7 can join as Player 1. Joining, leaving, pausing and respawning are game rules; SGDK supplies controller snapshots and rendering services.

Establish the session rules

Agree on participant count, join/leave controls, pause ownership, shared versus individual progress, body blocking and what happens when everyone is down. Choose a shared camera, separate screens or another framing policy deliberately. Do not silently impose the Lab's four-player cap, theme or tuning on another game.

Pull ewrogers/sgdk:latest and verify its controller headers and implementation. Read controller routes and SGDK contracts before configuring adapters. sgdk-input covers low-level input; this skill owns the participant/session layer. It does not implement network multiplayer.

Keep device and participant ownership stable

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