sgdk-pixellab
Installation
SKILL.md
SGDK PixelLab
Turn the game's art brief into a measurable asset contract before spending credits. Preserve the artist's style; the included study demonstrates several styles and does not define how another game should look.
Before generating
Look for existing palettes, assets, camera conventions and art references in the project. If palette/style preferences remain unclear, ask the artist. When they have none, propose a few suitable Lospec palettes with previews. Read palette planning before converting one: a sixteen-color palette is not automatically a suitable Mega Drive palette or a complete scene palette plan.