sgdk-release
SGDK Release
Help someone ship the game they actually tested. Build a release candidate, check the exact ROM, then package those bytes with clear controls and notices. Do not silently fix headers, trim padding or rebuild after playtesting and call the replacement the same candidate.
Build and keep the evidence
Use ewrogers/sgdk:latest, pulling before the clean build. Follow the project's
Makefile if it has one. Record the source revision, uncommitted changes, image
identity, SDK/compiler versions and build command. A floating latest tag is
convenient for builds; its name alone cannot identify an old release.
Keep out/rom.bin, its matching out/rom.out and available symbol/map files
from that build before building another mode. Release symbols can help locate
a fault but may lack debug source lines. A separate debug build is useful for
investigation; it is not a matching symbol file for the release ROM.