sgdk-testing
Installation
SKILL.md
SGDK Testing
Test the game's real update code with controlled inputs. Keep failures small
enough to replay and explain what each check actually exercised. SGDK does not
provide a game-replay or regression framework; the Lab's lab_* functions and
JSON reports are example game code.
Choose the evidence you need
- Replay contracts: tick-indexed input, initial state, RNG ownership, bounded recording and explicit state checkpoints.
- Regression and automated QA: host and M68000 execution, report comparison, failure artifacts and reviewed baselines.
- PAL/NTSC and presentation: display schedules, input edges, pause, frame misses and emulator/hardware checks.
- Test Lab: a standalone seeded courier scene with reference playback, live recording and a deliberate regression switch.