iwsdk-ui-panel
Installation
SKILL.md
IWSDK UIKitML Asset Workflow
Treat UIKitML as a first-class renderable asset. Use the managed editor's isolated renderer for layout, the scene editor for placement, and the application runtime for behavior. Do not change the scene, camera, or component model merely to inspect a panel.
1. Find the three stable identities
Every scene-authored panel has three different identities:
- the manifest asset ID, which names the reusable UIKitML definition;
- the scene node ID, which names one placed instance;
- element
idattributes, which name fields and controls inside the document.
Find or add the manifest entry in src/assets.ts and keep the source under
public/ui/: