remix-agent-publish
When to use
Use this skill when users want to create, upload, validate, or inspect Remix games from an agent, terminal workflow, or external service.
How to use
- Prefer the
remix-cliskill for terminal-based auth, config, upload, and analytics flows. - Use the
remix-mcp-quickstartskill when the user is working through an MCP client. - Read the
remix-api-authskill for authentication setup. - Fetch OpenAPI spec at
https://api.remix.gg/docs/jsonbefore generating API calls. - Use the
remix-api-referenceskill for workflow guardrails (not as the method/path source of truth). - For Phaser builds, use the
phaser-2d-arcadeskill. - For lightweight 3D builds, use the
threejs-liteskill. - Use the
remix-game-sdkskill when generating or fixing game code. - Apply the
remix-submission-rulesskill for validation requirements. - Follow the
remix-game-best-practicesskill for mobile-first and SDK-safe implementation. - Use the
remix-rest-snippetsskill for client integration examples. - Use the
remix-mcp-quickstartskill for assistant workflows.
More from farworld-labs/remix-skills
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Build mobile-first 2D browser games with Phaser 3 Arcade Physics
41threejs-lite
Build lightweight mobile-friendly 3D browser games with Three.js
36remix-api-auth
Configure and verify authentication for Remix REST, CLI, and MCP workflows. Use when a task needs `REMIX_API_KEY`, `remix login`, stored Remix credentials, or auth troubleshooting.
34remix-shop-items
Create, update, delete, and integrate Remix shop items. Use when a game needs Bits items, consumables, one-time unlocks, tier unlocks, store icons, or purchase handling in @remix-gg/sdk code.
34remix-add-sprite
Generate and add sprites to a Remix game
33remix-game-sdk
Reference for the current @remix-gg/sdk runtime. Use when generating or repairing Remix game code, shop item integrations, save-state flows, multiplayer hooks, or host-safe mobile UI behavior.
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