remix-game-best-practices
Game Creation Best Practices
Mobile-First Requirements
- Build for portrait orientation only.
- Canvas must be
720x1080(2:3 aspect ratio). - Do not use landscape layouts or controls.
- Design for thumb-friendly interactions and readable UI.
Mandatory Remix SDK Usage
Include the SDK script in HTML <head>:
<script src="https://cdn.jsdelivr.net/npm/@remix-gg/sdk@latest/dist/index.min.js"></script>
Use only the supported SDK APIs:
window.RemixSDK.singlePlayer.actions.saveGameState({ gameState: {...} })window.RemixSDK.singlePlayer.actions.gameOver({ score: number })
More from farworld-labs/remix-skills
phaser-2d-arcade
Build mobile-first 2D browser games with Phaser 3 Arcade Physics
39remix-agent-publish
Build and publish Remix games with the current Remix toolchain. Use when work touches the official Remix CLI, MCP server, REST publishing APIs, or the @remix-gg/sdk game runtime.
39threejs-lite
Build lightweight mobile-friendly 3D browser games with Three.js
36remix-api-auth
Configure and verify authentication for Remix REST, CLI, and MCP workflows. Use when a task needs `REMIX_API_KEY`, `remix login`, stored Remix credentials, or auth troubleshooting.
34remix-shop-items
Create, update, delete, and integrate Remix shop items. Use when a game needs Bits items, consumables, one-time unlocks, tier unlocks, store icons, or purchase handling in @remix-gg/sdk code.
34remix-add-sprite
Generate and add sprites to a Remix game
33