design-game-economy-design
Installation
SKILL.md
Game Economy Design
Purpose
Virtual currencies, sinks/faucets, inflation control, reward balancing, and monetization integration. Genre-agnostic — applies to any game with resources, currencies, or tradeable items.
When to Use
Trigger: game economy, virtual currency, sinks and faucets, inflation, reward balance, loot tables, crafting economy, marketplace, monetization, pricing, premium currency, gold sinks, resource balance
Prerequisites
game-design-fundamentals— core loop understandingpostgres-game-schema— currency and item data models
Core Principles
Sid Meier: "A game is a series of interesting decisions" — economy makes decisions meaningful. Richard Garfield: "Elegant systems create depth from simple rules."
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