design-level-design
Installation
SKILL.md
Level Design
Purpose
Environment layout, pacing, difficulty curves, accessibility, and spatial design for any game type.
When to Use
Trigger: level design, environment layout, pacing, difficulty curve, level flow, spatial design, map design, area design, zone design, encounter design, tutorial level.
Prerequisites
game-design-fundamentals
Core Principles
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"The level teaches the mechanic" — Miyamoto. Every level introduces, tests, then twists a mechanic. The player should understand through doing, not reading.
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Pacing is rhythm — Alternate intensity (combat/puzzle) with rest (exploration/story). A level without pacing variation is monotonous. Think of it like music: tension, release, tension, release.