design-quest-mission-design
Installation
SKILL.md
Quest & Mission Design
Purpose
Quest types, objective trees, reward structures, and mission flow design for any game genre. Enforces narrative coherence through mandatory lore checks.
When to Use
Trigger: quest design, mission design, objectives, quest types, quest rewards, quest tree, mission flow, side quests, main quest, quest chain, objective design
Prerequisites
quest-narrative-coherence— MANDATORY. Read and follow the 5-step coherence check before creating ANY quest.game-design-fundamentals— core loop and reward system knowledgeworldbuilding— world context for quest setting
Core Principles
Jonathan Blow: "Every puzzle should feel like a genuine insight, not busywork."
Related skills