design-skill-progression-trees
Installation
SKILL.md
Skill & Progression Trees
Purpose
DAG-based progression systems for any game genre — skill trees, talent trees, ability unlocks, passive stat graphs, and prestige layers. Covers data modeling, server-authoritative validation, cost scaling, and respec mechanics.
When to Use
Trigger: skill tree, talent tree, ability tree, progression system, unlock system, prestige, node graph, skill points, ability unlock, passive tree, talent build, respec, skill reset
Prerequisites
game-design-fundamentals— core loop and reward system knowledgepostgres-game-schema— player and currency data modelsgame-economy-design— cost balancing and currency integration