narrative-character-design-narrative
Installation
SKILL.md
Character Design (Narrative)
Purpose
Character archetypes, motivation arcs, dialogue systems, and character bibles for game characters. Genre-agnostic — applies to any game with characters, NPCs, or player-created identities.
When to Use
Trigger: character design, NPC design, character arc, dialogue system, character bible, character motivation, archetype, companion, antagonist, player character, voice, personality, character writing
Prerequisites
worldbuilding— characters must fit the worldquest-narrative-coherence— character actions must be consistent with established lore
Core Principles
Hideo Kojima: "Characters should feel like they exist beyond the player's experience of them." Hidetaka Miyazaki: "Every character has a history. The player sees only the tip of the iceberg."
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