narrative-story-structure-game
Installation
SKILL.md
Story Structure for Games
Purpose
Branching narratives, player agency, non-linear story structure, and act frameworks adapted for interactive media. Genre-agnostic — works for any game with narrative elements.
When to Use
Trigger: story structure, branching narrative, player agency, non-linear story, act structure, story beats, narrative arc, dialogue tree, multiple endings, player choice, consequence system, narrative design
Prerequisites
quest-narrative-coherence— ensures all story content is consistentworldbuilding— provides the world context for the story
Core Principles
Hideo Kojima: "Games can tell stories that no other medium can — stories where the audience is the protagonist." Ken Levine: "Narrative should emerge from systems, not just scripted sequences."
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