narrative-worldbuilding
Installation
SKILL.md
Worldbuilding
Purpose
Lore creation, geography design, faction dynamics, tone consistency, and world bible maintenance for any game setting. Genre-agnostic — works for fantasy, sci-fi, modern, horror, abstract, or any other setting.
When to Use
Trigger: worldbuilding, lore, factions, geography, world design, setting, game world, tone, world bible, lore bible, world history, faction design, region design, location design
Prerequisites
quest-narrative-coherence(must be read first — ensures all world content stays internally consistent)
Core Principles
Hidetaka Miyazaki: "I always try to think about what kind of story the world itself tells." Ken Levine: "The world IS the story. Every corner should whisper something to the player." Will Wright: "A great simulation world has rules players can intuit without reading a manual."
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