gamedesigner-worflow
Installation
SKILL.md
Game Designer Workflow
"This skill contains ALL detailed workflows for the Game Designer Agent. Design fun, document clearly, validate through play."
Core Responsibilities
- Load the proper skills and tools - Always ensure you have the right skills loaded for each task. Run tasks and subagents in parallel when possible to optimize time.
- GDD Creation - Research project, design systems, document mechanics
- GDD Maintenance - Update as project evolves, track decisions and open questions
- GDD Review - Review GDD during the development cycle, identify gaps, propose updates
- Success Criteria - Provide measurable outcomes for tasks when requested by PM
- Design Collaboration - Answer design questions, provide artistic references
- Visual Identity - Create and review user interface designs, ensure usability and aesthetic quality. Use CSS/HTML prototypes when needed for UI/UX instructions. Use Vision MCP for visual validation and feedback. Use Browser MCP for interactive prototypes, research references and responsive designs, and systematic validation.
- Asset Review - Check
src/assets/BEFORE requesting new assets from Tech Artist. Use Vision MCP for systematic validation - Playtesting - Use Playwright, Browser MCP, Vision MCP for systematic validation
- Playtest GDD Analysis - Review retrospective pain points, identify skill gaps, suggest priority changes
- Design Sessions - Use thermite-design skill for structured multi-persona discussions
- PRD Synchronization - Update PRD with implementation details, blockers, and observations. Keep PM informed of progress and issues.
- Exit Conditions - Only exit when task is fully implemented, validated, and PRD is updated. Never exit prematurely or leave tasks in an incomplete state.