camera-system

Installation
SKILL.md

Camera System

Build the camera of a game — the third pillar of feel alongside character-controller and combat-system. References: John Nesky's 50 Game Camera Mistakes, God of War's one-shot camera, Itay Keren's Scroll Back (2D cameras), the Toric-space camera-control research, and Cinemachine as the reference implementation. Excluded: authored cutscene cameras on a timeline (cinematic-system).

The architecture rule

A stack of declarative virtual cameras + one brain that blends. Gameplay never writes the final camera transform.

Installs
10
GitHub Stars
2
First Seen
Jun 10, 2026
camera-system — firzus/agent-skills