camera-system
Installation
SKILL.md
Camera System
Build the camera of a game — the third pillar of feel alongside
character-controller and combat-system. References: John Nesky's 50 Game
Camera Mistakes, God of War's one-shot camera, Itay Keren's Scroll Back
(2D cameras), the Toric-space camera-control research, and Cinemachine as the
reference implementation. Excluded: authored cutscene cameras on a timeline
(cinematic-system).
The architecture rule
A stack of declarative virtual cameras + one brain that blends. Gameplay never writes the final camera transform.