character-controller

Installation
SKILL.md

Character Controller

Build the physical execution layer for a networked Unreal character. Keep Mover as the guarded simulation and the only displacement writer. Let input, traversal, combat, targeting, camera, and animation communicate through replay-safe data; never let them move the pawn directly.

Non-negotiable stance

Installs
12
GitHub Stars
3
First Seen
Jun 10, 2026