combat-system

Installation
SKILL.md

Combat System

Build the combat core of an action game — melee and ranged — over one unified pipeline, with the RPG/balance math underneath. Primary reference: Granblue Fantasy: Relink (combo chains in the Monster Hunter lineage), with CS/Overwatch (gunplay) and XCOM/Pokémon/WoW (RPG math) as calibration poles. This skill is the engine-agnostic blueprint: the attack graph, hit detection, the damage pipeline, the stagger economy, the defensive kit, ranged/gunplay, turn-based/RPG architecture, feel numbers, and failure modes. Excluded (separate skills): enemy AI (enemy-ai-framework), combat camera (camera-system), stats/equipment progression (progression-economy).

Pick your philosophy first

Every number in a combat system depends on one upstream choice — where you sit on the commitment ↔ freeform dial:

Installs
10
GitHub Stars
2
First Seen
Jun 10, 2026
combat-system — firzus/agent-skills