dialogue-system

Installation
SKILL.md

Dialogue System

Build the dialogue layer of a game — graph, runtime, narrative-design mechanics, presentation, and the authoring/VO pipeline. In-world dialogue focus: cutscenes are out of scope (cinematic-system); procedural dialogue cameras live in camera-system. References: BotW/TotK + Genshin (datamined graph/text/conditions), Valve GDC 2012 (barks), and the Western-RPG canon (Disco Elysium, Baldur's Gate 3, Mass Effect, Witcher 3, Oxenfree) for narrative mechanics.

The architecture rule

Flow, text, and conditions are three separate stores — the graph never contains text, only references. Both reference games ship this separation, and it is the foundation of localization, VO, and versioning.

Installs
11
GitHub Stars
2
First Seen
Jun 10, 2026
dialogue-system — firzus/agent-skills