game-architecture-patterns
Installation
SKILL.md
Game Architecture Patterns
Use this skill to pick and apply the right architectural pattern when building a game, instead of reaching for ad-hoc structure. The backbone is Robert Nystrom's Game Programming Patterns, enriched with modern Entity-Component- System (ECS) and data-oriented design practice.
The goal is application, not lecturing: diagnose the problem, choose a candidate pattern from the table below, then open the matching reference file for the solution shape, pitfalls, and when to avoid it.