game-architecture-patterns

Installation
SKILL.md

Game Architecture Patterns

Use this skill to pick and apply the right architectural pattern when building a game, instead of reaching for ad-hoc structure. The backbone is Robert Nystrom's Game Programming Patterns, enriched with modern Entity-Component- System (ECS) and data-oriented design practice.

The goal is application, not lecturing: diagnose the problem, choose a candidate pattern from the table below, then open the matching reference file for the solution shape, pitfalls, and when to avoid it.

How to use this skill

Installs
12
GitHub Stars
2
First Seen
Jun 9, 2026
game-architecture-patterns — firzus/agent-skills