hud-system
Installation
SKILL.md
HUD System
Build the in-game HUD layer of an action game — the engineering, the design
craft, the accessibility, and the world-space elements. References: Genshin
Impact / Granblue Fantasy: Relink (party action-RPG HUDs), God of War 2018 /
Horizon (dynamic minimalist HUDs), Dead Space / Metroid Prime (diegetic
HUD), TLOU2 (accessibility). Excluded (separate skills): minimap/world map
(minimap-worldmap), full-screen menus (menu-ui-manager).
The architecture rule
The HUD is a read-only, event-driven consumer. Gameplay never knows the HUD exists; the HUD never polls per frame and never writes gameplay state.
gameplay state → events → view-model layer → widgets
(push) (formats data) (pure presentation)