loot-drop-system
Installation
SKILL.md
Loot & Drop System
Build the loot layer of a game — layered tables, world distribution/respawn, the drop pipeline, claim gating, drop perception, and (for monetized random loot) regulatory compliance. The skill spans four traditions and tells you which patterns are shared:
- Open-world (Genshin via Grasscutter drop data + verified co-op rules; BotW/TotK via datamined bdrop tables, ActorLimiter, revival policies).
- ARPG / looter (Diablo II Treasure Classes, magic find, D3 smart loot, D4 drop pools, PoE rarity/quantity — the depth references).
- Multiplayer/MMO (WoW loot-system history, Destiny 2 instanced drops, loot locks, master-looter vs personal vs group loot).
- Monetized (drop-rate disclosure law, loot-box gambling classification, server-authoritative anti-cheat).
Excluded (separate skills): deterministic pity/bad-luck currency economies
(progression-economy) and rolled item stat generation (substats live in
inventory-equipment). This skill owns the drop event, not the item's stats.