loot-drop-system

Installation
SKILL.md

Loot & Drop System

Build the loot layer of a game — layered tables, world distribution/respawn, the drop pipeline, claim gating, drop perception, and (for monetized random loot) regulatory compliance. The skill spans four traditions and tells you which patterns are shared:

  • Open-world (Genshin via Grasscutter drop data + verified co-op rules; BotW/TotK via datamined bdrop tables, ActorLimiter, revival policies).
  • ARPG / looter (Diablo II Treasure Classes, magic find, D3 smart loot, D4 drop pools, PoE rarity/quantity — the depth references).
  • Multiplayer/MMO (WoW loot-system history, Destiny 2 instanced drops, loot locks, master-looter vs personal vs group loot).
  • Monetized (drop-rate disclosure law, loot-box gambling classification, server-authoritative anti-cheat).

Excluded (separate skills): deterministic pity/bad-luck currency economies (progression-economy) and rolled item stat generation (substats live in inventory-equipment). This skill owns the drop event, not the item's stats.

Installs
1
GitHub Stars
2
First Seen
Jun 16, 2026
loot-drop-system — firzus/agent-skills