magica-cloth-2
Installation
SKILL.md
Magica Cloth 2 (code-first authoring via Unity MCP)
Set up and tune cloth simulation on a Unity character without clicking the
Inspector — by running C# in the Editor through the Unity MCP Unity_RunCommand
tool. Magica Cloth 2 exposes its entire config as a public ClothSerializeData
plus a BuildAndRun() entry point, so every Inspector action is reproducible from
script. This is validated ground truth on v2.8.0 (full C# source under
Assets/Plugins/MagicaCloth2/).
The look lives in authored data (cloth type, vertex/bone selection, collider placement, constraint curves), not in code. Plan the data first; the solver is fixed.