open-world-streaming
Installation
SKILL.md
Open-World Streaming
Build a world larger than memory by loading only what surrounds the player —
the cell-level streaming system, the sub-cell rendering frontier underneath
it, and the procedural-generation/living-world layers around it. This skill
is the engine-agnostic architecture blueprint: components, data flow,
budgets, build order, and failure modes. Engine tooling specifics live in
the engine mapping section and the dedicated engine skills
(unity6-aaa-best-practices, ue5-aaa-best-practices).
The core invariant
Everything in a streaming system serves one inequality:
lookahead_distance ≥ max_speed × (t_io + t_decompress + t_activate) + margin