progression-economy
Installation
SKILL.md
Progression & Economy
Build the progression/economy layer — systems architecture plus the live-ops
economy discipline (not monetization ethics or gacha-pull psychology, which
live in loot-drop-system). Primary references: Genshin Impact (datamined
configs + the Grasscutter server reimplementation as architectural evidence),
EVE Online and WoW (the virtual-economy management craft), plus the broad
RPG/MMO/idle canon for curve and skill-tree patterns. Counterpoint: BotW (the
no-server, materials-as-progression model with a datamined hidden world level).
The architecture rule
Progression is tables, the wallet is a ledger, and the server (or the save) is the only authority.