scene-flow-manager
Installation
SKILL.md
Scene Flow Manager
Build the application flow of a game: boot → title → (login) → world, and
every transition between contexts — plus the loading/lifecycle tech
underneath and the player-facing flow design around it. References: Genshin
Impact's documented client flow (dispatch → gate → EnterScene handshake),
the bootstrap + persistent managers + additive content pattern, Half-Life/
God of War (cold-open onboarding), and FFXIV (queue UX). Excluded (separate
skills): in-world spatial streaming (open-world-streaming), the screens
inside a context (menu-ui-manager).