competitive-research
Competitive Research
Evidence-driven competitive research. A full request ends in a decision-ready report family. A problem-solving host gets the lean layer-selected answer. Product behavior comes before implementation.
Prerequisite check: this skill declares
effective-web-researchandreport-output-disciplinein frontmatterdependencies. On load, verify both are available; if either is missing, abort and printnpx skills add FuDesign2008/open-skills -g --skill '*' --yes. No silent fallback — every external search runs under the research discipline, and every written report under the output discipline.
Core principle
A design is a function of two inputs: your own business × competitor first-hand evidence.
- Trends and articles answer "should we care about this" — they are the backdrop, never the design input.
- Competitors who shipped the feature already paid the tuition in production: their pits, costs, and incident reports are free intelligence. Only they answer "how, and what does it cost".
- First-hand evidence beats second-hand narrative at every layer: run the shipped feature yourself, read your own code with
file:linein hand, and treat every article as a lead to verify.
The order is load-bearing: audit yourself first, research competitors second, design third. Skipping ahead to design is the classic failure mode of this genre — a trend piece arrives, the agent slides straight into solutioning, and the review surfaces wrong assumptions about scope, stance, and constraints that a one-day audit would have caught.