blender-quality-validation
Blender quality validation
Use only explicit targets and intent supplied by the task: objects, armature bones, frame intervals, contact points, collision proxies and numeric limits. Do not infer every performance intention from scene geometry.
Run the relevant validation.* checks and return the measured value, affected object or bone, frame range, limit and pass/fail result. Character work commonly combines limb length, planted-foot drift, prop handoff and floor penetration; camera work adds visibility and motion-discontinuity checks.
Technical thresholds are necessary but do not replace visual review. After numeric checks, inspect silhouette, balance, contact readability and composition. If a check lacks a required proxy or frame interval, identify that exact missing input; do not silently broaden the target set.
什么时候使用(When to Use)
任务给出几何、角色、道具、碰撞、运动或相机的可测验收标准,需要形成通过/失败证据时使用。
输入与前置条件(Prerequisites)
- 显式目标对象、骨骼、帧区间、接触点、代理体、单位和容差。
- 验收标准必须来自任务或批准 brief;缺少意图时不得自行推导阈值。