blender-retopology

Installation
SKILL.md

Editable retopology

Use retopo.setup_surface to create a real, editable mesh surface from a source object. The result is ordinary mesh data with no modifier stack dependency — vertex and face data can be edited directly in Blender's standard mesh tools.

Use retopo.project to snap retopo vertices onto the source mesh surface via nearest-point projection. The projection writes directly to vertex coordinates; no Shrinkwrap modifier is applied. Use retopo.transfer_layers to copy vertex groups and color attributes from source to target by nearest-vertex mapping.

Use retopo.validate to check topology quality against maxDeviation and maxPoleValence thresholds. When thresholds are exceeded, the result enters a 'handover' state with an explicit handover: true flag and descriptive issues — this means human editing is required, not that the automatic result is acceptable.

Honesty about automatic results. Voxel remesh and Quadriflow produce automatic topology. These are not professional hand-retopology and must not be described or presented as such. Any result from retopo.setup_surface + retopo.project is a starting point that requires human review and editing for production use.

Save/reopen preservation. Mesh data created by retopo commands is standard Blender mesh data. It survives save/reopen cycles including vertex groups, color attributes, and vertex positions. Validate after reopening to confirm data integrity.

什么时候使用(When to Use)

高密度源网格需要可编辑低模起点、表面投射、数据层传递与阈值验收时使用。

输入与前置条件(Prerequisites)

Installs
4
GitHub Stars
1
First Seen
Oct 3, 2026