blender-scene-assembly
Scene and asset assembly
Inspect the current scene and units first. Use stable object IDs for continued work while retaining names for human readability. Put functional groups and helper geometry in named collections; distinguish independent duplicates from linked-data instances. When parenting an already placed object, use world-preserving parenting unless local-space relocation is intentional.
Import or link only from approved asset roots. Choose append when the project must own editable data, and link when provenance and shared updates matter. Record source paths, imported object receipts and any missing dependency. Do not download assets, install import extensions, or infer third-party license rights.
Before delivery, verify collection membership, local/world transforms, visibility in viewport and render, stable IDs after rename, linked versus copied data, and successful save/reopen. A successful simple fixture import does not guarantee compatibility with every external FBX, OBJ or glTF producer; disclose untested format features.
什么时候使用(When to Use)
需要组织场景、集合、对象身份、父子关系、可见性或导入已授权复用资产时使用。
输入与前置条件(Prerequisites)
- 明确场景单位、命名规则、功能分组、资产根目录、授权来源和 append/link 策略。
- 区分独立副本与共享数据实例,记录必须保持世界变换的对象。